Robberies & the New Blowtorch
#1
Just a couple thoughts ive had on some of the changes and some of the current things that could be looked at.

I know we arnt supposed to base our rp around cops being on. But if me and my crew are looking to hit a bank or the juul joint we need to first go in and see if there is enough cops on to do so. With the new blow torch it wastes it if you start a robbery at a store and cancel to check to see if banks are even an option. If it works, ur out the blow torch and 1k. As well you physically have to go in and shoot at the jewel store. The cops will be called to a basic hoax call which wastes their time. I dont know if you have a plan to implement maybe a system where we dont have to initiate the robbery to even know if its possible or if it isnt.


#2
You shouldn't be initiating a robbery to see if cops are on, that is fail RP and borderline meta gaming. We have this system in place for just that reason. so that if you want to know if cops are on its going to cost you 1k to set off an alarm. If we find that this is what everyone is doing we will up the price of blowtorches. So to answer your question it is like this for a reason.

If your RP revolves around cops being on so that you can rob places because all you want to do is rob places than this is definitely not the server for you. We say your RP should not revolve around cop RP because we want people to be able to create story lines on their own and be able to expand on those story lines. Not just Cops V Robbers RP.


#3
In your first paragraph you kind of contradict yourself. Saying initiating a robbery if you want to know some cops are on is fail rp and then saying you have the system in place so that it costs 1k to set off an alarm if you want to know if cops are on. So i am kind of confused there. I can somewhat see how it is fail rp but it is the only sure fire way to know if the banks are hittable. I understand that we should rp the whole scenario out as if we know we are robbing the bank and there are enough cops on and we shouldnt have to hit a small store to have the knowledge that when we get there everything is a go.
When the changes came in to not allow "hired" or willing hostages which i agree with as well as legion garage being removed it caused a huge hole in the middle of the city which can make it difficult to track down hostages for a heist. Last time we were out prowling for hostages we found 1 really easy but we had to drive around for 20-30 minutes with him until we found a 2nd. We had 2 cars searching. Yes a cop could leave the city in the time it takes to round up hostages and get everything in place. But that is a lower risk then showing up with no knowledge and wasting the hostages time. Our time doesnt really matter. My RP does not revolve around cops being on. thats why i stated at the beginning i know its not supposed to be. But when cops are is what i am getting at. Also insinuating that all i do is rob from this post is kind of rude. Say i was rp'ing a robber which i dont, why do you get to define my rp? dont #rpshame


#4
I am sorry that you are confused at what i was saying, I said we made it cost you money to check to see if cops are on because people like you and your crew hit a store to see if it can be done. this is fail RP. Since we cant regulate who is doing this at all times we put a system in place that at least makes you weigh the actual cost of your fail RP. I don't define anyones RP, but if you tell me your character is a robber and all he does is rob I will say that is a 1 dimensional character and not what we are looking for here in the server. Same with the standing around legion RP, we have a queue of people wanting to RP, why would we be ok with an online chat room with avatars, Legion RP is not RP. So we shut it down as well, the intention of a bank robbery or hostage RP is not to make it easy for the robbers, you are going to have to work at it and maybe compromise and only take 1 hostage and see what happens. Sometimes things don't go according to your plan, how do you overcome and adapt to the RP situation? besides looking for us to change in game mechanics to make it easier?


#5
The change im implying wouldnt make it easier or harder for robbers. It would just point out the fact that yes it can or cant be done. I have some exp with doing heists and almost every one i have ran with 1 hostage results in being spiked so i now know i need 2 to give myself a fighting chance against the police. Also with this change as well i guess it would limit alot of "fail rp" because alot of people use this to check for cops, again to see if the banks are an option for their own rp. If there arnt enough i can take my roleplay for the day in a whole different direction. I agree a 1 dimensional character is bad for the server im just trying to point out the fact that "roleplay" is a very broad spectrum and everyone has there own take on it. I understand you guys are looking for a high quality version of RP which i also am. I try to improve everyday. I also now know that using an ingame mechanic that was implemented by you the developers is considered fail rp. So obviously im just gonna have to abduct people and roll the dice anytime im feeling the itch for an adrenaline rush.


#6
(04-09-2019, 12:07 AM)Changarian Warfare Wrote: The change im implying wouldnt make it easier or harder for robbers. It would just point out the fact that yes it can or cant be done.  I have some exp with doing heists and almost every one i have ran with 1 hostage results in being spiked so i now know i need 2 to give myself a fighting chance against the police. Also with this change as well i guess it would limit alot of "fail rp" because alot of people use this to check for cops, again to see if the banks are an option for their own rp. If there arnt enough i can take my roleplay for the day in a whole different direction. I agree a 1 dimensional character is bad for the server im just trying to point out the fact that "roleplay" is a very broad spectrum and everyone has there own take on it. I understand you guys are looking for a high quality version of RP which i also am. I try to improve everyday. I also now know that using an ingame mechanic that was implemented by you the developers is considered fail rp. So obviously im just gonna have to abduct people and roll the dice anytime im feeling the itch for an adrenaline rush.


To elabortate on what Changarian is saying, I understand where he's coming from. There's elaborate planning that goes into a heist and as long as you've done all the planning with your crew I'd say its ok. Just gotta RP it like "ah its not time yet". But it is pretty jarring to waste a 1k blowtorch after all that buildup because there aren't 2 cops on. 

To be fair, Changarian didnt do anything wrong until he attempted to rob somewhere and ran into the 4th-wall-breaking notification that he cant rob. Assuming he got his crew together to initiate the plan of course all in RP. 

Not saying that we should be able to rob with no cops or anything, I'm just saying I dont think it should be his fault (monetarily penalized) that he simply had the bad timing to have initiated the robbery when a cop JUST logged off. 



Alternatively, if Blowtorches are going to be illegal, can we have their purchasable location in a shifty lookin area? and not a Hardware store? It doesn't quite make sense to get something confiscated when you can buy it at a big chain dept store.


#7
Sure I suppose we can hid the location of blowtorches

Also you will not change my mind that robbing a local store for the sole purpose of seeing if cops are on is fail RP, and I assure you if I catch someone in server doing it the 1k blowtorch will be the least of their worries. If we could trust that people would RP correctly we wouldn't have to implement such things to stop fail RP, but as it has been proven we cant. So we have to do things to make you at least think about if its worth it. Also if people start doing it anyway, we might have to raise the price of blowtorches. So 1 person can ruin it for everyone. keep that in mind.


#8
Since i made this post and continued to try out some robberies and bank heists i dont actually mind the build up and planning. getting alot better at it so it doesnt take as long. I see where blackstone is coming from now and i agree that it is fail rp. Live and learn. yea it sucks that when you get there you cant execute the plan but next time you wanna do it wont take nearly as long.


#9
how do i buy or get a blowtorch


#10
(01-15-2020, 01:09 PM)RushSipi Wrote: how do i buy or get a blowtorch

Anything that you want your character to know ingame, you need to find out by roleplaying it ingame. Otherwise getting information OOC, then taking it ingame and using it on a character is called meta-gaming. Which you can get in trouble for. If you're not sure how to find something out in roleplay, the biggest tip is just socializing and asking people in RP.

GL!


  




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Robberies & the New Blowtorch0